Update 3.3.2 is rolling out now - Patch Notes! Bloons TD Battles 2 Update Patch Notes on (2024)

Update 3.3.2 is rolling out now - Patch Notes! Bloons TD Battles 2 Update Patch Notes on (1)

Update 3.3.2 is rolling out now - Patch Notes! Bloons TD Battles 2 Update Patch Notes on (2)

  • Title: Bloons TD Battles 2
  • Release Date: November 30, 2021
  • Developer: Ninja Kiwi
  • Publisher: Ninja Kiwi

✅ Source verified via Steam Community

  • Patch Title: Update 3.3.2 is rolling out now – Patch Notes!
  • Patch Release Date:

The developer of Bloons TD Battles 2 has released a new update for the game on . Here are the new things that you should expect to see or change on this new update. This information was curated directly from the official announcement on Steam.

Update 3.3.2 is rolling out now - Patch Notes! Bloons TD Battles 2 Update Patch Notes on (3)

New Features

  • New Map: Time’s Up
  • Time waits for no-one! The hands of the clock move between rounds, changing the path the bloons will follow.
  • Try this awesome new map in ranked games in White Wasteland and higher, plus casual, event and clan games.

General Changes

  • Banana Farmers and Bloon Bots now appear below activated abilities in the abilities bar.
  • Cosmetics for sale in the daily offer now display which type of cosmetic they are.
  • Added support for inviting people to join clans and private matches through the native share dialog (iOS only, other platforms coming soon)

Balance Changes

  • Bloon Sends
  • Round 19: Grouped MOABs send cost $1k -> $900
  • Round 22: Grouped BFBs send cost $1.6k -> $1.3k
  • Round 23: Grouped Leads are now replaced with Tight Leads (80 tightly packed Leads for $1.2k and +$20 income)
  • Round 24: Grouped ZOMGs send cost $5.5k -> $5k
  • Round 25: Grouped MOABs are now replaced with Tight MOABs (20 tightly packed MOABs for $3.5k and -$50 income)
  • Round 26: Grouped ZOMG send cost now drops to $4.5k
  • Round 28: Grouped DDT income changed -$300 -> -$200
  • Round 27: Grouped BFB is now replaced with Tight BFBs (10 tightly packed BFBs for $7k and -$150 income)
  • We’ve made quite a few additions and adjustments to the bloon send options to address a couple of things. Firstly, there were limited rushes between round 23 and 29, with players often just waiting until they can send a BAD in this stage, or DDTs if their opponent can’t handle them. Secondly, old bloon sends became very irrelevant as new ones unlock, because the new ones were so much more efficient. Now with new sends available such as tight MOABs, this offers new rushing options for the mid 20s while getting rid of the old and inefficient single MOAB send.
  • Boomerang Monkey
  • xx3 Kylie Boomerang: $1300 -> $1100
  • xx4 MOAB Press: $3200 -> $3400
  • x4x Turbo Charge: $4350 -> $4500
  • x5x Perma Charge: $35k -> $33k
  • We would like to give some more love to Kylie Boomerang since this upgrade has always been the less favorable of the tier 3 Boomerangs. MOAB Press has had its price adjusted since it didn’t need any indirect buffs. Also, Turbo Charge has always stood out as an excellent defending option so that has received a small price nerf.
  • Tack Shooter
  • x3x Blade Shooter: reduces attack rate by 15% -> 12%
  • 5xx Inferno Ring: +7 -> +11 damage to moab class (total MOAB damage 18 -> 22)
  • The smallest of nerfs for Blade Shooter – an upgrade that has persistently remained an exceptionally efficient early game tower. We’ve also given Inferno Ring another much needed damage buff so that it can better deal with the ramped up MOAB class bloons in the late game.
  • Ice Monkey
  • Base: $500 -> $450
  • x5x Absolute Zero: $20k -> $18k
  • x4x Snowstorm: buffs Ice monkeys and Fusty the Snowman with 2x attack speed for 10 -> 6s
  • While Ice Monkey is not in a bad spot, we do want to encourage its usage a bit more and so we’re providing it with a couple small buffs. Snowstorm’s ability buffing Ice Monkeys was actually unintended, however we didn’t feel like it needed to be fixed and so we decided to keep, with a reduced duration to match the ability’s freeze duration.
  • Monkey Ace
  • 5xx Sky Shredder: darts gain +3 -> +5 pierce and missiles deal 180 -> 200 damage
  • xx4 Spectre: darts now deal +2 damage to moab class bloons (xx5 damage unchanged)
  • By the time Spectre is affordable, it simply does not provide enough utility to be worth it. We have added some extra MOAB damage so it can help out a fair bit more. Sky Shredder has also received a small buff so that it can provide better clean up.
  • Dartling Gunner
  • 3xx Laser Cannon: $3,000 -> $2,800
  • Nothing huge for Dartling – just a minor buff to Laser Cannon since the other tier 3s are usually preferred over this one.
  • Wizard Monkey
  • xx5 Prince of Darkness: unpopped MOABs deal 20 -> 25 damage and unpopped BFBs deal 100 -> 130 damage
  • Prince of Darkness is one of Wizard’s least used upgrades, since top path Wizard is often more reliable than this upgrade for DDT defense. This damage buff should hopefully make it more effective and give it more use cases.
  • Super Monkey
  • x3x Robo Monkey: always crits every 15 shots rather than randomly between 15 and 20
  • x4x Tech Terror: gains +4 -> +6 pierce (x5x pierce unchanged – now gives +3 instead of +5)
  • x5x Anti Bloon: crits every 15 shots rather than randomly between 13 and 17
  • We’ve removed the minimal RNG from Robo Monkey while slightly buffing it at the same time, as it’s not seen as a particularly great upgrade. Likewise, Tech Terror is not amazing if you disregard its ability, meaning it’s always sold instantly after using the ability. We’ve buffed up its regular attack so that there is more value in keeping it around.
  • Ninja Monkey
  • 2xx Sharp Shurikens: $300 -> $200 and increases pierce by 2 -> 1
  • 3xx Double Shot: $650 -> $750
  • xx2 Caltrops: Caltrops can no longer receive any pierce buffs
  • xx4 Flash Bomb: Stun duration 1.1 -> 1s
  • 4xx Bloonjitsu: Caltrops damage 10 -> 5
  • Ninja Monkey has spiked up in popularity since the last update, with the Ninja + Alchemist combo standing out as overly strong in all stages of the game. We have made quite a few changes to address this, such as keeping the additional +1 pierce on the early tiers but taking it back off for 2xx, with some price rearranging to accommodate. Caltrops no longer benefit from pierce buffs which nerfs their interaction with Alchemist’s buff, and Bloonjitsu’s caltrops have additionally been nerfed. Bloonjitsu already stood out as a super effective upgrade even in the late game (when surrounded by Shinobi buffs), so the added caltrops damage is unnecessary.
  • Alchemist
  • Base: pierce 14 -> 12 and splash radius 14 -> 12
  • 1xx pierce 20 -> 18 and splash radius 21 -> 18
  • x1x: acid deals damage every 1 -> 1.33 seconds and lasts for 3 -> 4 seconds
  • xx4: cash per pop $2 -> $1.5
  • As previously mentioned, Ninja and Alchemist have become too dominant recently. Alchemist is super effective in providing solid early game DPS despite its primary role being a support tower. Its strengths in early game DPS, buffing support, and cash generation gives Alchemist too many strong points. Therefore, we’ve decided to lower its early game DPS and money generation.
  • Spike Factory
  • x2x Even Faster Production: $600 -> $500
  • xx3 Life Long Spikes: $600 -> $750
  • xx4 Deadly Spikes: $3300->$3200
  • We’re shuffling some prices around primarily to nerf Long Life Spikes, which still remains to be a top tier upgrade.
  • Monkey Village
  • xx5: Generates an extra $600 per round ($3600 -> $4200 per round if no farms are absorbed)
  • This upgrade doesn’t see as much use as we like. It only really shines when combined with Farms, yet strategies with both Farm and Village are quite rare. Therefore, we’ve decided to buff it up so that it will now be more effective at base, without any farms absorbed.
  • Smudge Catt Ezili
  • Level 2 pierce 7 -> 8 and splash radius 8 -> 11
  • While Ezili’s new and improved Wizard buff has helped her out quite a bit, Smudge Catt hasn’t received the same attention. She’s getting another early game buff to fulfill an alternative role compared to Ezili.
  • Pat Fusty
  • Level 14: Rallying Roar ability duration 10s -> 12.5s
  • Pat hasn’t received much attention for a while, with plenty of other heroes overshadowing him. We’ve upped his level 14 Rallying Roar duration so that he can better stand out as a dominant late game support hero.
  • Fusty the Snowman
  • Level 2: now allows all frozen bloons to be popped by all projectile types
  • Level 14: Chilling Cheer buffs himself and Ice Monkeys attack rate by -20% -> -50%
  • We want Fusty the Snowman to focus in on Ice monkey strategies, although not many towers are compatible with Ice Monkeys because the damage immunities of frozen bloons get in the way. By making Fusty the Snowman allow all frozen bloons to be popped by all damage types, we aim to broaden the range of tower combinations that are possible for Ice Monkey. Level 14’s higher damage buff doesn’t help out Ice monkeys much, so now it additionally provides a larger rate buff.
  • Fateweaver Adora
  • Level 10: Chains of Fate deal damage every 0.075 -> 0.12 seconds
  • Level 3 ability cooldown: 40s -> 50s (8s -> 9s when opponent’s bloon boost is active)
  • All of Fateweaver Adora’s abilities are extremely powerful. Her level 3 ability does a great job of cleaning up early/mid game rushes and heavily discourages your opponent from using their bloon boost, making it even harder to send effective rushes against her. We’ve increased the ability cooldown so that hopefully it should be a bit more situational when deciding if a bloon boost is worth it against her. Also, Chains of Fate has proven to be too effective, dealing massive damage in addition to the stall effect. This ability currently offers too much utility and so we have lowered how much damage this ability will deal.

Bug Fixes

  • Fixed some avatars and banners showing as locked in the profile screen when they should be hidden and vice versa.
  • Fixed Spirit of the Wilds tower boost not fitting the preview window properly.
  • Fixed enormous bunnies leaping around the island during the easter event, ready for next year.
  • Fixed clan member counter not updating when accepting new members until the screen is reloaded.
  • Fixed 203 Alchemist not displaying the Acidic Mixture Dip icon over monkeys its buffing.
  • Fixed some heroes displaying their general description instead of their level 1 upgrade description in game.
  • Fixed Fateweaver Adora’s projectiles not being able to seek to bloons that are behind blockers.
  • Fixed Clan War bling quests rolling even if there is no clan war active.
  • Fixed various visual and audio effects playing incorrectly.
  • Fixed infinite loop when attempting to log in to an empty save slot (Arcade only)

Let us know your thoughts and happy gaming! 🙂

To learn more about this new update, check the official source mentioned above.

Patch NotesTags:Bloons TD Battles 2

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Update 3.3.2 is rolling out now - Patch Notes! Bloons TD Battles 2 Update Patch Notes on (2024)

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